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Q&A: Napster creator Shawn Fanning
The Internet has become a breeding ground for a wide array of interesting issues. Internet pundits have discussed everything from politics to pornography at great length, but only few could have foreseen that one of the most important issues would revolve around a compression technology known as MP3 or MPEG Audio Layer 3. At a time when the MP3 industry is under fire from multiple directions, the RIAA (Recording Industry Association of America) has filed a lawsuit against the small start-up company out of San Mateo, California, known as Napster. Napster is software that lets users to create a virtual network in which they can see other users' MP3s and decide if they would like to download them or not. The Napster software also gives you the ability to chat with other users and create a set of preferences based on the users' own musical tastes. So why is the RIAA going after Napster? While some of the files being traded through Napster are legal, the majority of the files are not. Users of Napster are able to trade music that has not been authorized by record labels or individual artists, thereby violating copyright law.
Regardless of the conflict that has been spawned between Napster and
the RIAA, it's obvious that the software brings a number of interesting
ideas to the table. Napster has the potential to change the way people
share information or different forms of media, whether it is MP3s or not.
ZDNet Music spoke with the creator of Napster, Shawn Fanning, to learn
more about Napster, and while many of our questions couldn't be
answered due to legal constraints, it's obvious that Napster will become
one of the main focal points in the ongoing Internet music revolution:
ZDNet: What was your motivation for starting Napster?
Shawn Fanning: Well, there were a few things. I was at Northeastern
University playing with the idea and getting feedback from my
roommates, and then started drafting a really basic design idea. It was
rooted out of frustration not only with MP3.com, Lycos, and Scour.net,
but also to create a music community. There really was nothing like it at
the time. We had good ideas for implementation, so we proceeded. I
think it was an excellent solution to the reliability issues with existing
search engines.
ZDNet: What was the most difficult aspect to deal with in terms of
design?
Shawn Fanning: I think the most difficult thing had been scaling the
infrastructure. Trying to support the response we had received from our
users and the number of people that were interested in using the
software. I think that's been the most difficult thing. Also, it was pretty
difficult because I had a background in Unix development, but it was
really my first Windows application. I had to actually purchase a book to
learn the API and write the client. It was pretty frustrating trying to learn
the API and develop a product quickly.
ZDNet: So you had a sense that once you finished the program that it
would become as popular as it is today?
Shawn Fanning: The idea would become pretty popular. I wasn't really
sure that my implementation of it would be what really took off, but
fortunately I was able to get a prototype done. Unfortunately, the client
that exists today is still pretty much the prototype design. A lot of things
we're working on lately have been UI [user interface] cleanups and
things like that, as well as trying to scale the network. I understood an
idea like this could become popular, but at the same time I didn't think it
was my implementation that would be so widely used.
ZDNet: When did you first realize that you would need to establish a
formal company around the software?
Shawn Fanning: Well, user feedback was excellent. Even when the
software didn't work at all, there were few people who were avid users,
and there were people who were just sending excellent feedback and
excellent ideas. I think then, when we started receiving the first of the
user feedback, feedback from people that I had not specifically told
about it, but had spread from friend to friend and then they were giving
us feedback. But I think the point at which I realized it had serious
potential was when download.com put us in the download spotlight. It
was very early, and we were still like beta or alpha stage, and so we
started receiving a ton of download. The server became overloaded, and
that's when I realized that this had a huge market.
ZDNet: Was there any hesitation in bringing Napster to the next level?
Shawn Fanning: Not really. I thought it was pretty exciting just in terms
of the technology. One of the founding developers, Jordan Ritter - once
that happened - had to take over the server-side stuff because there
was so much work. We were trying both to scale the infrastructure and
improve the client and add features. I don't think I was hesitant. I just
think it was a question of time. That's why I ended up leaving school -
because it required so much time, and it was such an excellent idea. I
figured I would regret not going full force with this idea. It seemed we
could make something of it.
ZDNet: It seems that many independent artists have embraced MP3s
and Napster. What kind of reaction are you getting from independent
music groups?
Shawn Fanning: Yeah, we have quite an interesting collection of
feedback that the marketing people have been collecting about the new
artists.
ZDNet: How will Napster, the software, evolve? What kind of features
are you planning for in future releases?
Shawn Fanning: You look at the core of the technology, and you take a
real-time search engine. Obviously, a natural extension is to include
other types of file formats, things like that. I think it's pretty obvious to
most people that Napster is not media specific, but I could see a system
like Napster evolving into something that allows users to locate and
retrieve different types of data other than just MP3s or audio files. I think
in terms of the work we're doing now a lot of the UI cleanup... I see it
getting much prettier. I think the community feature could be enhanced
considerably - working on the reliability of the network, quality of service.
Those are the things, the immediate things, that I think need to be
worked on But I just really think there is a natural extension into other
types of media because it's an excellent system for reliably locating and
retrieving content. The distributive nature means that it scales pretty well
in terms of providing content.
ZDNet: Has bandwidth usage become a top priority? Schools have
banned the use of Napster due to the amount of bandwidth it uses.
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